

Marauders have been buffed, but not back to their pre-patch 8 level.

#Starcraft hotkey Patch#
This patch also fixes a bug with profiles losing ranking and data.īalance changes are also included, but are few in number. Included in the patch is the much-desired Galaxy Map Editor along with achievements with portraits and decals as rewards. I feel like the ability to not have to move my mouse to the corner of the screen (as much), or relocate my hands twice to Check on my macro while microing iS an increase in efficiency, rather than an increase in hand movement laziness.As promised, the "April Content Patch" has been released for the StarCraft II beta. I’ve been using it for a Solid month now and Really can’t say enough good things about it. I’d Really like to discuss the applicability of this concept of camera rolling to other game situations. This may take upwards of a game second or two to do, while the camera rolling takes Only a fraction of a second, gives the same information, and doesn’t deselect your units or cause you to have to reorient yourself.Īlso, in some cases, these units may not be all together, and you may not center back in the same location where you were, causing a much lengthier delay.Īlternatively, you could have F1 F2 F3 F4 bound as camera keys, and use something like: After this quick spam, I am already back to microing my mutalisks.Ĭompare this to: (intense MuTa micro) -> 44 55 66 11. I cycle through three bases ON MY SCREEN while maintaining control of my mutalisks on the unit selection area. In the heat of battle, I can quickly spam this with my four fingers and a thumb. Each time you WanT to Check your camera keys, you would save your current location and then recall it at the End. The concept iS that the First key you hit saves your current camera location, then you Check your camera keys, and then finally recall that saved location.

Please note that you don’t need this exact setup and can do this with pretty much any camera key setup. It feels much easier to spam this Way because FDSA row feels more Natural with the size and Arch of my hand on the keyboard. I also use a second row under it V C X Z for later games and more bases (or earlier game I’ll bind it to other things like xel’naga towers or opponent’s ramp/scouting OL position etc). I personally have F bound as save location and D S A as main, Natural, third. SPACE = Camera Location 4 (recalls previous location)
#Starcraft hotkey how to#
How to Camera RollĮssentially, you bind a row of keys and spacebar to camera hotkeys like so:į = Save Current Location (Camera Location 4)
#Starcraft hotkey free#
If I have to Check the hatcheries and lose my ability to harass AND I undershoot my injection window slightly, I’ll waste those Precious moments when I could be destroying a free building/etc. So my Issue ultimately iS this: I WanT to Check on the status of my hatcheries very quickly while microing and without sacrificing my ability to harass. This leaves me in a pickle, because I WanT to keep up on my injections, Which are still critical at that 10-12 minute period of the game. Typically, I’ll opt for option #4 because I don’t WanT my mutas to die, and any of the First three options will take critical seconds away from my micro.
